Tuesday, March 31, 2015

"The Sirens of Titan" Mix


"The Sirens of Titan"

In "The Sirens of Titan," Kurt Vonnegut focuses on themes of pointlessness, illusion of freewill, the emptiness of achieving fame and wealth, and God not having a role in humanity, and he exhibits these themes using quite a bit of satire. The entire existence of the human race and its accomplishments have only been to deliver messages and the part for Salo's spaceship. Winston Niles Rumfoord seems like he has more freewill than the humans, yet he is subject to the same forces that the humans are which is the Tralfamadores. Wealth and fame and luck have no worth in the big picture and can disappear in an instant. It is a bold view of humanity's role in the universe, and claims that it is minuscule in the grand scheme of the universe.




"Money" by Pink Floyd
(Malachi Constant feeling empty despite his wealth)

"Disintegration" by The Cure
(Malachi turning to drugs to fill emptiness and loneliness)

"Born to Lose" by Ray Charles
(Everyone has lived their lives in vain.)

"Freewill" by Rush
(The illusion of freewill for humans, Winston, and even the Tralfamadores)



(Malachi's loneliness, not knowing who he is on Mars, and being exiled from Earth to Titan)

"Lucky Man" by Emerson Lake and Palmer
(Malachi and his father's luck for investing in companies, and the luck running out)

"Do the Evolution" by Pearl Jam
(Earthlings seeming advanced, Church of God the Utterly Indifferent)

"Lucky Man" by The Verve
(Loneliness. No point to being lucky)

 "Behind Blue Eyes" by The Who
(Winston Niles Rumfoord being controlled without knowing as well as sad and lonely)
"Afterlife" by Arcade Fire 
(Salo hypnotizing Unk so that he sees everything working out with Stony in the end. )

Wednesday, March 4, 2015


Jack and Fabian
3/4/15
Game Design
Elemental Showdown


           Two people face each other with hands above their bowl which is on a table or the ground in front of them. Together they say, "Air-water-fire." as soon as they say the last word, they must either put nothing in the bowl (for air), flip the bowl (for water), or drop in a pebble (for fire). Air beats water (can move it), water beats fire (extinguishes it), fire beats air (burns oxygen). Usually played to best of three.